package { import as3.Mc; import flash.display.Sprite; import flash.events.Event; /** * ... * @author ... */ public class Main extends Sprite { private var line:Sprite; private var mcs:Array=[]; public function Main():void { line = new Sprite(); addChild(line); init(); } private function init() { for (var i:uint = 0; i<4; i++) { var mc = new Mc(); mc.x=20*Math.random()+20*i; mc.y=20*Math.random()+20*i; addChild(mc); mcs.push(mc);
} addEventListener(Event.ENTER_FRAME, f); } private function f(e:Event) { line.graphics.clear(); line.graphics.lineStyle(1); line.graphics.moveTo(mcs[0].x, mcs[0].y); for (var i:uint =1; i <4; i++) { line.graphics.lineTo(mcs[i].x,mcs[i].y); } line.graphics.lineTo(mcs[0].x,mcs[0].y); } } }
/** * ... * @author ... */ public class Mc extends Sprite { public function Mc():void { addEventListener(MouseEvent.MOUSE_DOWN, d); addEventListener(MouseEvent.MOUSE_UP, u); } private function d(e:MouseEvent):void{ e.currentTarget.startDrag(); } private function u(e:MouseEvent):void { e.currentTarget.stopDrag(); }